I was previously using the top-voted answer, but it needs a bit of cleanup, so here it is redone for Xcode 4, with some improvements.
I've researched every file in this list, but several of them do not exist in Apple's official Xcode documentation, so I had to go on Apple mailing lists.
Apple continues to add undocumented files, potentially corrupting our live projects. This IMHO is unacceptable, and I've now started logging bugs against it each time they do so. I know they don't care, but maybe it'll shame one of them into treating developers more fairly.
If you need to customize, here's a gist you can fork: https://gist.github.com/3786883
#########################
# .gitignore file for Xcode4 and Xcode5 Source projects
#
# Apple bugs, waiting for Apple to fix/respond:
#
# 15564624 - what does the xccheckout file in Xcode5 do? Where's the documentation?
#
# Version 2.6
# For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects
#
# 2015 updates:
# - Fixed typo in "xccheckout" line - thanks to @lyck for pointing it out!
# - Fixed the .idea optional ignore. Thanks to @hashier for pointing this out
# - Finally added "xccheckout" to the ignore. Apple still refuses to answer support requests about this, but in practice it seems you should ignore it.
# - minor tweaks from Jona and Coeur (slightly more precise xc* filtering/names)
# 2014 updates:
# - appended non-standard items DISABLED by default (uncomment if you use those tools)
# - removed the edit that an SO.com moderator made without bothering to ask me
# - researched CocoaPods .lock more carefully, thanks to Gokhan Celiker
# 2013 updates:
# - fixed the broken "save personal Schemes"
# - added line-by-line explanations for EVERYTHING (some were missing)
#
# NB: if you are storing "built" products, this WILL NOT WORK,
# and you should use a different .gitignore (or none at all)
# This file is for SOURCE projects, where there are many extra
# files that we want to exclude
#
#########################
#####
# OS X temporary files that should never be committed
#
# c.f. http://www.westwind.com/reference/os-x/invisibles.html
.DS_Store
# c.f. http://www.westwind.com/reference/os-x/invisibles.html
.Trashes
# c.f. http://www.westwind.com/reference/os-x/invisibles.html
*.swp
#
# *.lock - this is used and abused by many editors for many different things.
# For the main ones I use (e.g. Eclipse), it should be excluded
# from source-control, but YMMV.
# (lock files are usually local-only file-synchronization on the local FS that should NOT go in git)
# c.f. the "OPTIONAL" section at bottom though, for tool-specific variations!
#
# In particular, if you're using CocoaPods, you'll want to comment-out this line:
*.lock
#
# profile - REMOVED temporarily (on double-checking, I can't find it in OS X docs?)
#profile
####
# Xcode temporary files that should never be committed
#
# NB: NIB/XIB files still exist even on Storyboard projects, so we want this...
*~.nib
####
# Xcode build files -
#
# NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "DerivedData"
DerivedData/
# NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "build"
build/
#####
# Xcode private settings (window sizes, bookmarks, breakpoints, custom executables, smart groups)
#
# This is complicated:
#
# SOMETIMES you need to put this file in version control.
# Apple designed it poorly - if you use "custom executables", they are
# saved in this file.
# 99% of projects do NOT use those, so they do NOT want to version control this file.
# ..but if you're in the 1%, comment out the line "*.pbxuser"
# .pbxuser: http://lists.apple.com/archives/xcode-users/2004/Jan/msg00193.html
*.pbxuser
# .mode1v3: http://lists.apple.com/archives/xcode-users/2007/Oct/msg00465.html
*.mode1v3
# .mode2v3: http://lists.apple.com/archives/xcode-users/2007/Oct/msg00465.html
*.mode2v3
# .perspectivev3: http://stackoverflow.com/questions/5223297/xcode-projects-what-is-a-perspectivev3-file
*.perspectivev3
# NB: also, whitelist the default ones, some projects need to use these
!default.pbxuser
!default.mode1v3
!default.mode2v3
!default.perspectivev3
####
# Xcode 4 - semi-personal settings
#
# Apple Shared data that Apple put in the wrong folder
# c.f. http://stackoverflow.com/a/19260712/153422
# FROM ANSWER: Apple says "don't ignore it"
# FROM COMMENTS: Apple is wrong; Apple code is too buggy to trust; there are no known negative side-effects to ignoring Apple's unofficial advice and instead doing the thing that actively fixes bugs in Xcode
# Up to you, but ... current advice: ignore it.
*.xccheckout
#
#
# OPTION 1: ---------------------------------
# throw away ALL personal settings (including custom schemes!
# - unless they are "shared")
# As per build/ and DerivedData/, this ought to have a trailing slash
#
# NB: this is exclusive with OPTION 2 below
xcuserdata/
# OPTION 2: ---------------------------------
# get rid of ALL personal settings, but KEEP SOME OF THEM
# - NB: you must manually uncomment the bits you want to keep
#
# NB: this *requires* git v1.8.2 or above; you may need to upgrade to latest OS X,
# or manually install git over the top of the OS X version
# NB: this is exclusive with OPTION 1 above
#
#xcuserdata/**/*
# (requires option 2 above): Personal Schemes
#
#!xcuserdata/**/xcschemes/*
####
# Xcode 4 workspaces - more detailed
#
# Workspaces are important! They are a core feature of Xcode - don't exclude them :)
#
# Workspace layout is quite spammy. For reference:
#
# /(root)/
# /(project-name).xcodeproj/
# project.pbxproj
# /project.xcworkspace/
# contents.xcworkspacedata
# /xcuserdata/
# /(your name)/xcuserdatad/
# UserInterfaceState.xcuserstate
# /xcshareddata/
# /xcschemes/
# (shared scheme name).xcscheme
# /xcuserdata/
# /(your name)/xcuserdatad/
# (private scheme).xcscheme
# xcschememanagement.plist
#
#
####
# Xcode 4 - Deprecated classes
#
# Allegedly, if you manually "deprecate" your classes, they get moved here.
#
# We're using source-control, so this is a "feature" that we do not want!
*.moved-aside
####
# OPTIONAL: Some well-known tools that people use side-by-side with Xcode / iOS development
#
# NB: I'd rather not include these here, but gitignore's design is weak and doesn't allow
# modular gitignore: you have to put EVERYTHING in one file.
#
# COCOAPODS:
#
# c.f. http://guides.cocoapods.org/using/using-cocoapods.html#what-is-a-podfilelock
# c.f. http://guides.cocoapods.org/using/using-cocoapods.html#should-i-ignore-the-pods-directory-in-source-control
#
#!Podfile.lock
#
# RUBY:
#
# c.f. http://yehudakatz.com/2010/12/16/clarifying-the-roles-of-the-gemspec-and-gemfile/
#
#!Gemfile.lock
#
# IDEA:
#
# c.f. https://www.jetbrains.com/objc/help/managing-projects-under-version-control.html?search=workspace.xml
#
#.idea/workspace.xml
#
# TEXTMATE:
#
# -- UNVERIFIED: c.f. http://stackoverflow.com/a/50283/153422
#
#tm_build_errors
####
# UNKNOWN: recommended by others, but I can't discover what these files are
#
Despite the "Unknown class MyClass in Interface Builder file." error printed at runtime, this issue has nothing to do with Interface Builder, but rather with the linker, which is not linking a class because no code uses it directly.
When the .nib data (compiled from the .xib) is loaded at runtime, MyClass
is referenced using a string, but the linker doesn't analyze code functionality, just code existence, so it doesn't know that. Since no other source files references that class, the linker optimizes it out of existence when making the executable. So when Apple's code tries to load such a class, it can't find the code associated with it, and prints the warning.
By default, Objective-C targets will have -all_load -ObjC
flags set by default, which will keep all of the symbols. But I had started with a C++ target, and didn't have that. Nevertheless, I found a way around this, which keeps the linker aggressive.
The hack I was originally using was to add an empty static routine like:
+(void)_keepAtLinkTime;
which does nothing, but that I would call once, such as:
int main( int argc, char** argv )
{
[MyClass _keepAtLinkTime];
// Your code.
}
This would force the linker to keep the whole class, and the error disappears.
As jlstrecker pointed out in the comments, we do not really need to add a _keepAtLinkTime
method. Simply calling an existing one, such as:
[MyClass class];
does the trick (as long as you derive from an NSObject
).
Of course, you can call this in any location of your code. I guess it could even be in unreachable code. The idea is to fool the linker into thinking that MyClass
is used somewhere so that it isn't so aggressive in optimizing it out.
Xcode 6.3.2 & Swift 1.2
Swift definition of view. Be sure to override init(coder aDecoder: NSCoder)
. Objective-C definition of view controller. And, a nib in a pear tree.
Add Module Name to Nib details inspector where you pick your class.
Best Answer
All right, got it figured out. Changed the attribute name from
description
and it started behaving; seems the name was triggering something when it compiled that the initial bug check missed.