For all unstaged files in current working directory use:
git checkout -- .
For a specific file use:
git checkout -- path/to/file/to/revert
--
here to remove ambiguity (this is known as argument disambiguation).
For Git 2.23 onwards, one may want to use the more specific
git restore .
resp.
git restore path/to/file/to/revert
that together with git switch
replaces the overloaded git checkout
(see here), and thus removes the argument disambiguation.
git-clean - Remove untracked files from the working tree
Synopsis
git clean [-d] [-f] [-i] [-n] [-q] [-e <pattern>] [-x | -X] [--] <path>…
Description
Cleans the working tree by recursively removing files that are not under version control, starting from the current directory.
Normally, only files unknown to Git are removed, but if the -x
option is specified, ignored files are also removed. This can, for example, be useful to remove all build products.
If any optional <path>...
arguments are given, only those paths are affected.
Step 1 is to show what will be deleted by using the -n
option:
# Print out the list of files and directories which will be removed (dry run)
git clean -n -d
Clean Step - beware: this will delete files:
# Delete the files from the repository
git clean -f
- To remove directories, run
git clean -f -d
or git clean -fd
- To remove ignored files, run
git clean -f -X
or git clean -fX
- To remove ignored and non-ignored files, run
git clean -f -x
or git clean -fx
Note the case difference on the X
for the two latter commands.
If clean.requireForce
is set to "true" (the default) in your configuration, one needs to specify -f
otherwise nothing will actually happen.
Again see the git-clean
docs for more information.
Options
-f
, --force
If the Git configuration variable clean.requireForce is not set to
false, git clean will refuse to run unless given -f
, -n
or -i
.
-x
Don’t use the standard ignore rules read from .gitignore (per
directory) and $GIT_DIR/info/exclude
, but do still use the ignore
rules given with -e
options. This allows removing all untracked files,
including build products. This can be used (possibly in conjunction
with git reset) to create a pristine working directory to test a clean
build.
-X
Remove only files ignored by Git. This may be useful to rebuild
everything from scratch, but keep manually created files.
-n
, --dry-run
Don’t actually remove anything, just show what would be done.
-d
Remove untracked directories in addition to untracked files. If an
untracked directory is managed by a different Git repository, it is
not removed by default. Use -f
option twice if you really want to
remove such a directory.
Best Answer
The following is an excerpt from my personal blog .
Using Git with 3D Games
Update Oct 2015: GitHub has since released a plugin for Git called Git LFS that directly deals with the below problem. You can now easily and efficiently version large binary files!
Git can work fine with 3D games out of the box. However the main caveat here is that versioning large (>5 MB) media files can be a problem over the long term as your commit history bloats. We have solved this potential issue in our projects by only versioning the binary asset when it is considered final. Our 3D artists use Dropbox to work on WIP assets, both for the reason above and because it's much faster and simpler (not many artists will actively want to use Git!).
Git Workflow
Your Git workflow is very much something you need to decide for yourself given your own experiences as a team and how you work together. However. I would strongly recommend the appropriately named Git Flow methodology as described by the original author here.
I won't go into too much depth here on how the methodology works as the author describes it perfectly and in quite few words too so it's easy to get through. I have been using with my team for awhile now, and it's the best workflow we've tried so far.
Git GUI Client Application
This is really a personal preference here as there are quite a few options in terms of Git GUI or whether to use a GUI at all. But I would like to suggest the free SourceTree application as it plugs in perfectly with the Git Flow extension. Read the SourceTree tutorial here on implementing the Git Flow methodology in their application.
Unity3D Ignore Folders
For an up to date version checkout Github maintained Unity.gitignore file without OS specifics.
Unity3D Settings
For versions of Unity 3D v4.3 and up:
External
option inUnity → Preferences → Packages → Repository
.Edit
menu and pickProject Settings → Editor
:Version Control Mode
toVisible Meta Files
.Asset Serialization Mode
toForce Text
.File
menu.Want you migrate your existing repo to LFS?
Check out my blog post for steps on how to do it here.
Additional Configuration
One of the few major annoyances one has with using Git with Unity3D projects is that Git doesn't care about directories and will happily leave empty directories around after removing files from them. Unity3D will make *.meta files for these directories and can cause a bit of a battle between team members when Git commits keep adding and removing these meta files.
Add this Git post-merge hook to the
/.git/hooks/
folder for repositories with Unity3D projects in them. After any Git pull/merge, it will look at what files have been removed, check if the directory it existed in is empty, and if so delete it.