Setting a bit
Use the bitwise OR operator (|
) to set a bit.
number |= 1UL << n;
That will set the n
th bit of number
. n
should be zero, if you want to set the 1
st bit and so on upto n-1
, if you want to set the n
th bit.
Use 1ULL
if number
is wider than unsigned long
; promotion of 1UL << n
doesn't happen until after evaluating 1UL << n
where it's undefined behaviour to shift by more than the width of a long
. The same applies to all the rest of the examples.
Clearing a bit
Use the bitwise AND operator (&
) to clear a bit.
number &= ~(1UL << n);
That will clear the n
th bit of number
. You must invert the bit string with the bitwise NOT operator (~
), then AND it.
Toggling a bit
The XOR operator (^
) can be used to toggle a bit.
number ^= 1UL << n;
That will toggle the n
th bit of number
.
Checking a bit
You didn't ask for this, but I might as well add it.
To check a bit, shift the number n to the right, then bitwise AND it:
bit = (number >> n) & 1U;
That will put the value of the n
th bit of number
into the variable bit
.
Changing the nth bit to x
Setting the n
th bit to either 1
or 0
can be achieved with the following on a 2's complement C++ implementation:
number ^= (-x ^ number) & (1UL << n);
Bit n
will be set if x
is 1
, and cleared if x
is 0
. If x
has some other value, you get garbage. x = !!x
will booleanize it to 0 or 1.
To make this independent of 2's complement negation behaviour (where -1
has all bits set, unlike on a 1's complement or sign/magnitude C++ implementation), use unsigned negation.
number ^= (-(unsigned long)x ^ number) & (1UL << n);
or
unsigned long newbit = !!x; // Also booleanize to force 0 or 1
number ^= (-newbit ^ number) & (1UL << n);
It's generally a good idea to use unsigned types for portable bit manipulation.
or
number = (number & ~(1UL << n)) | (x << n);
(number & ~(1UL << n))
will clear the n
th bit and (x << n)
will set the n
th bit to x
.
It's also generally a good idea to not to copy/paste code in general and so many people use preprocessor macros (like the community wiki answer further down) or some sort of encapsulation.
The simplest and most widely available method to get user input at a shell prompt is the read
command. The best way to illustrate its use is a simple demonstration:
while true; do
read -p "Do you wish to install this program?" yn
case $yn in
[Yy]* ) make install; break;;
[Nn]* ) exit;;
* ) echo "Please answer yes or no.";;
esac
done
Another method, pointed out by Steven Huwig, is Bash's select
command. Here is the same example using select
:
echo "Do you wish to install this program?"
select yn in "Yes" "No"; do
case $yn in
Yes ) make install; break;;
No ) exit;;
esac
done
With select
you don't need to sanitize the input – it displays the available choices, and you type a number corresponding to your choice. It also loops automatically, so there's no need for a while true
loop to retry if they give invalid input.
Also, Léa Gris demonstrated a way to make the request language agnostic in her answer. Adapting my first example to better serve multiple languages might look like this:
set -- $(locale LC_MESSAGES)
yesptrn="$1"; noptrn="$2"; yesword="$3"; noword="$4"
while true; do
read -p "Install (${yesword} / ${noword})? " yn
if [[ "$yn" =~ $yesexpr ]]; then make install; exit; fi
if [[ "$yn" =~ $noexpr ]]; then exit; fi
echo "Answer ${yesword} / ${noword}."
done
Obviously other communication strings remain untranslated here (Install, Answer) which would need to be addressed in a more fully completed translation, but even a partial translation would be helpful in many cases.
Finally, please check out the excellent answer by F. Hauri.
Best Answer
There are two approaches:
shmget
andmmap
. I'll talk aboutmmap
, since it's more modern and flexible, but you can take a look atman shmget
(or this tutorial) if you'd rather use the old-style tools.The
mmap()
function can be used to allocate memory buffers with highly customizable parameters to control access and permissions, and to back them with file-system storage if necessary.The following function creates an in-memory buffer that a process can share with its children:
The following is an example program that uses the function defined above to allocate a buffer. The parent process will write a message, fork, and then wait for its child to modify the buffer. Both processes can read and write the shared memory.