I am from a programming background ,and newbie to flex3 . i would like to learn flex3 and develop some application using rails and flex3 . Is it necessary to know flash in order to learn flex3 or just learning Action script 3 would do ? .Can anybody tell what are the prerequisites to learn flex3 . Thanks in Advance.
R – Is it necessary to know flash designing for flex3
actionscript-3apache-flexflashflex3
Related Solutions
This is a classic problem with Internet games and contests. Your Flash code works with users to decide a score for a game. But users aren't trusted, and the Flash code runs on the user's computer. You're SOL. There is nothing you can do to prevent an attacker from forging high scores:
Flash is even easier to reverse engineer than you might think it is, since the bytecodes are well documented and describe a high-level language (Actionscript) --- when you publish a Flash game, you're publishing your source code, whether you know it or not.
Attackers control the runtime memory of the Flash interpreter, so that anyone who knows how to use a programmable debugger can alter any variable (including the current score) at any time, or alter the program itself.
The simplest possible attack against your system is to run the HTTP traffic for the game through a proxy, catch the high-score save, and replay it with a higher score.
You can try to block this attack by binding each high score save to a single instance of the game, for instance by sending an encrypted token to the client at game startup, which might look like:
hex-encoding( AES(secret-key-stored-only-on-server, timestamp, user-id, random-number))
(You could also use a session cookie to the same effect).
The game code echoes this token back to the server with the high-score save. But an attacker can still just launch the game again, get a token, and then immediately paste that token into a replayed high-score save.
So next you feed not only a token or session cookie, but also a high-score-encrypting session key. This will be a 128 bit AES key, itself encrypted with a key hardcoded into the Flash game:
hex-encoding( AES(key-hardcoded-in-flash-game, random-128-bit-key))
Now before the game posts the high score, it decrypts the high-score-encrypting-session key, which it can do because you hardcoded the high-score-encrypting-session-key-decrypting-key into the Flash binary. You encrypt the high score with this decrypted key, along with the SHA1 hash of the high score:
hex-encoding( AES(random-128-bit-key-from-above, high-score, SHA1(high-score)))
The PHP code on the server checks the token to make sure the request came from a valid game instance, then decrypts the encrypted high score, checking to make sure the high-score matches the SHA1 of the high-score (if you skip this step, decryption will simply produce random, likely very high, high scores).
So now the attacker decompiles your Flash code and quickly finds the AES code, which sticks out like a sore thumb, although even if it didn't it'd be tracked down in 15 minutes with a memory search and a tracer ("I know my score for this game is 666, so let's find 666 in memory, then catch any operation that touches that value --- oh look, the high score encryption code!"). With the session key, the attacker doesn't even have to run the Flash code; she grabs a game launch token and a session key and can send back an arbitrary high score.
You're now at the point where most developers just give up --- give or take a couple months of messing with attackers by:
Scrambling the AES keys with XOR operations
Replacing key byte arrays with functions that calculate the key
Scattering fake key encryptions and high score postings throughout the binary.
This is all mostly a waste of time. It goes without saying, SSL isn't going to help you either; SSL can't protect you when one of the two SSL endpoints is evil.
Here are some things that can actually reduce high score fraud:
Require a login to play the game, have the login produce a session cookie, and don't allow multiple outstanding game launches on the same session, or multiple concurrent sessions for the same user.
Reject high scores from game sessions that last less than the shortest real games ever played (for a more sophisticated approach, try "quarantining" high scores for game sessions that last less than 2 standard deviations below the mean game duration). Make sure you're tracking game durations serverside.
Reject or quarantine high scores from logins that have only played the game once or twice, so that attackers have to produce a "paper trail" of reasonable looking game play for each login they create.
"Heartbeat" scores during game play, so that your server sees the score growth over the lifetime of one game play. Reject high scores that don't follow reasonable score curves (for instance, jumping from 0 to 999999).
"Snapshot" game state during game play (for instance, amount of ammunition, position in the level, etc), which you can later reconcile against recorded interim scores. You don't even have to have a way to detect anomalies in this data to start with; you just have to collect it, and then you can go back and analyze it if things look fishy.
Disable the account of any user who fails one of your security checks (for instance, by ever submitting an encrypted high score that fails validation).
Remember though that you're only deterring high score fraud here. There's nothing you can do to prevent if. If there's money on the line in your game, someone is going to defeat any system you come up with. The objective isn't to stop this attack; it's to make the attack more expensive than just getting really good at the game and beating it.
Problem is solved, due to dependency file missing only i cant able to load it..now its loading fine..
But now i need to expose fscommand value from swf loader ....since i am getting some output from swf1 through fscommand when i click button in swf1 .. i need to get that fs command value.
i am using SWFLoader to laod swf1 ..
Best Answer
You should probably learn how to use AS3, but most of the Flex learning paths I've encountered so far included both MXML and AS3.
You do not need to know anything about the Flash design tools (Flash CS3/4) to develop Flex applications.
While non-Flex applications can also be developed using Flex builder, these have nothing to do with the Flash design tool.
Summary:
Flex: Framework built on top of AS3. Use Flex Builder to develop these applications (current version is 3, the next version is going to be called Flash Builder 4 because the Adobe marketing team has to justify its existence).
Links:
AS3 - http://livedocs.adobe.com/flex/3/html/help.html?content=Part6_ProgAS_1.html
Flex - http://livedocs.adobe.com/flex/3/html/mxml_1.html#192432
Books:
Essential Actionscript 3.0 - http://www.amazon.com/Essential-ActionScript-3-0-Colin-Moock/dp/0596526946/ref=sr_1_1?ie=UTF8&s=books&qid=1250070076&sr=8-1
Programming Flex 3 - http://www.amazon.com/Programming-Flex-Comprehensive-Creating-Applications/dp/0596516215/ref=pd_sim_b_8
As for videos, the net is full of them, but since I learn much faster from books, I've never bothered to look for any videos. It does seem however that adobe has some new thing on their Developer Center. Take a look at: http://www.adobe.com/devnet/flex/learn/learningpath.html#type=role&role=programmer
The help system that comes with Flex Builder 3 is exceptionally good as well (as opposed to most other language dedicated IDEs I've encountered so far). I suggest you get a copy of FB3 and install it. Things tend to get a lot simpler once you have a working environment to experiment with, especially when the IDE offers comprehensive documentation (under the help -> help contents menu).
Good luck.