This explanation is based on a commented Ruby script from a friend of mine. If you want to improve the script, feel free to update it at the link.
First, note that when Ruby calls out to a shell, it typically calls /bin/sh
, not Bash. Some Bash syntax is not supported by /bin/sh
on all systems.
Here are ways to execute a shell script:
cmd = "echo 'hi'" # Sample string that can be used
Kernel#`
, commonly called backticks – `cmd`
This is like many other languages, including Bash, PHP, and Perl.
Returns the result (i.e. standard output) of the shell command.
Docs: http://ruby-doc.org/core/Kernel.html#method-i-60
value = `echo 'hi'`
value = `#{cmd}`
Built-in syntax, %x( cmd )
Following the x
character is a delimiter, which can be any character.
If the delimiter is one of the characters (
, [
, {
, or <
,
the literal consists of the characters up to the matching closing delimiter,
taking account of nested delimiter pairs. For all other delimiters, the
literal comprises the characters up to the next occurrence of the
delimiter character. String interpolation #{ ... }
is allowed.
Returns the result (i.e. standard output) of the shell command, just like the backticks.
Docs: https://docs.ruby-lang.org/en/master/syntax/literals_rdoc.html#label-Percent+Strings
value = %x( echo 'hi' )
value = %x[ #{cmd} ]
Kernel#system
Executes the given command in a subshell.
Returns true
if the command was found and run successfully, false
otherwise.
Docs: http://ruby-doc.org/core/Kernel.html#method-i-system
wasGood = system( "echo 'hi'" )
wasGood = system( cmd )
Kernel#exec
Replaces the current process by running the given external command.
Returns none, the current process is replaced and never continues.
Docs: http://ruby-doc.org/core/Kernel.html#method-i-exec
exec( "echo 'hi'" )
exec( cmd ) # Note: this will never be reached because of the line above
Here's some extra advice:
$?
, which is the same as $CHILD_STATUS
, accesses the status of the last system executed command if you use the backticks, system()
or %x{}
.
You can then access the exitstatus
and pid
properties:
$?.exitstatus
For more reading see:
Here is a very good article regarding the Mutex solution. The approach described by the article is advantageous for two reasons.
First, it does not require a dependency on the Microsoft.VisualBasic assembly. If my project already had a dependency on that assembly, I would probably advocate using the approach shown in another answer. But as it is, I do not use the Microsoft.VisualBasic assembly, and I'd rather not add an unnecessary dependency to my project.
Second, the article shows how to bring the existing instance of the application to the foreground when the user tries to start another instance. That's a very nice touch that the other Mutex solutions described here do not address.
UPDATE
As of 8/1/2014, the article I linked to above is still active, but the blog hasn't been updated in a while. That makes me worry that eventually it might disappear, and with it, the advocated solution. I'm reproducing the content of the article here for posterity. The words belong solely to the blog owner at Sanity Free Coding.
Today I wanted to refactor some code that prohibited my application
from running multiple instances of itself.
Previously I had use System.Diagnostics.Process to search for an
instance of my myapp.exe in the process list. While this works, it
brings on a lot of overhead, and I wanted something cleaner.
Knowing that I could use a mutex for this (but never having done it
before) I set out to cut down my code and simplify my life.
In the class of my application main I created a static named Mutex:
static class Program
{
static Mutex mutex = new Mutex(true, "{8F6F0AC4-B9A1-45fd-A8CF-72F04E6BDE8F}");
[STAThread]
...
}
Having a named mutex allows us to stack synchronization across
multiple threads and processes which is just the magic I'm looking
for.
Mutex.WaitOne has an overload that specifies an amount of time for us
to wait. Since we're not actually wanting to synchronizing our code
(more just check if it is currently in use) we use the overload with
two parameters: Mutex.WaitOne(Timespan timeout, bool exitContext).
Wait one returns true if it is able to enter, and false if it wasn't.
In this case, we don't want to wait at all; If our mutex is being
used, skip it, and move on, so we pass in TimeSpan.Zero (wait 0
milliseconds), and set the exitContext to true so we can exit the
synchronization context before we try to aquire a lock on it. Using
this, we wrap our Application.Run code inside something like this:
static class Program
{
static Mutex mutex = new Mutex(true, "{8F6F0AC4-B9A1-45fd-A8CF-72F04E6BDE8F}");
[STAThread]
static void Main() {
if(mutex.WaitOne(TimeSpan.Zero, true)) {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
mutex.ReleaseMutex();
} else {
MessageBox.Show("only one instance at a time");
}
}
}
So, if our app is running, WaitOne will return false, and we'll get a
message box.
Instead of showing a message box, I opted to utilize a little Win32 to
notify my running instance that someone forgot that it was already
running (by bringing itself to the top of all the other windows). To
achieve this I used PostMessage to broadcast a custom message to every
window (the custom message was registered with RegisterWindowMessage
by my running application, which means only my application knows what
it is) then my second instance exits. The running application instance
would receive that notification and process it. In order to do that, I
overrode WndProc in my main form and listened for my custom
notification. When I received that notification I set the form's
TopMost property to true to bring it up on top.
Here is what I ended up with:
static class Program
{
static Mutex mutex = new Mutex(true, "{8F6F0AC4-B9A1-45fd-A8CF-72F04E6BDE8F}");
[STAThread]
static void Main() {
if(mutex.WaitOne(TimeSpan.Zero, true)) {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
mutex.ReleaseMutex();
} else {
// send our Win32 message to make the currently running instance
// jump on top of all the other windows
NativeMethods.PostMessage(
(IntPtr)NativeMethods.HWND_BROADCAST,
NativeMethods.WM_SHOWME,
IntPtr.Zero,
IntPtr.Zero);
}
}
}
// this class just wraps some Win32 stuff that we're going to use
internal class NativeMethods
{
public const int HWND_BROADCAST = 0xffff;
public static readonly int WM_SHOWME = RegisterWindowMessage("WM_SHOWME");
[DllImport("user32")]
public static extern bool PostMessage(IntPtr hwnd, int msg, IntPtr wparam, IntPtr lparam);
[DllImport("user32")]
public static extern int RegisterWindowMessage(string message);
}
- Form1.cs (front side partial)
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
protected override void WndProc(ref Message m)
{
if(m.Msg == NativeMethods.WM_SHOWME) {
ShowMe();
}
base.WndProc(ref m);
}
private void ShowMe()
{
if(WindowState == FormWindowState.Minimized) {
WindowState = FormWindowState.Normal;
}
// get our current "TopMost" value (ours will always be false though)
bool top = TopMost;
// make our form jump to the top of everything
TopMost = true;
// set it back to whatever it was
TopMost = top;
}
}
Best Answer
Yes, you need a fully trusted assembly which allows partially trusted callers and acts as a layer between the managed and unmanaged domains.
If you write code that must interact with partially trusted code or operate from a partially trusted context, you should consider the following factors:
Source: MSDN: Using Libraries from Partially Trusted Code