I'm looking for articles on tile based games, like the old ultima 6&7, or even puzzle pirates. Specifically:
- How they keep track of objects on the map. Objects such as other characters, or trees, or things the character can move.
- AI behind the characters. How the game handles character behavior for
characters on the map that are off screen. Especially with very large maps and numerous characters.
Best Answer
I remember checking out Amit's Game Development page back when I wrote some games. He has a great sub-section on tiles that has most of what you want.