R – Tile based game theory

artificial intelligencetheory

I'm looking for articles on tile based games, like the old ultima 6&7, or even puzzle pirates. Specifically:

  1. How they keep track of objects on the map. Objects such as other characters, or trees, or things the character can move.
  2. AI behind the characters. How the game handles character behavior for
    characters on the map that are off screen. Especially with very large maps and numerous characters.

Best Answer

I remember checking out Amit's Game Development page back when I wrote some games. He has a great sub-section on tiles that has most of what you want.

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