What does the expression "Turing Complete" mean?
Can you give a simple explanation, without going into too many theoretical details?
theoryturing-completeturing-machines
What does the expression "Turing Complete" mean?
Can you give a simple explanation, without going into too many theoretical details?
I've done a turing machine in C++11. Features that C++11 adds are not significant for the turing machine indeed. It just provides for arbitrary length rule lists using variadic templates, instead of using perverse macro metaprogramming :). The names for the conditions are used to output a diagram on stdout. i've removed that code to keep the sample short.
#include <iostream>
template<bool C, typename A, typename B>
struct Conditional {
typedef A type;
};
template<typename A, typename B>
struct Conditional<false, A, B> {
typedef B type;
};
template<typename...>
struct ParameterPack;
template<bool C, typename = void>
struct EnableIf { };
template<typename Type>
struct EnableIf<true, Type> {
typedef Type type;
};
template<typename T>
struct Identity {
typedef T type;
};
// define a type list
template<typename...>
struct TypeList;
template<typename T, typename... TT>
struct TypeList<T, TT...> {
typedef T type;
typedef TypeList<TT...> tail;
};
template<>
struct TypeList<> {
};
template<typename List>
struct GetSize;
template<typename... Items>
struct GetSize<TypeList<Items...>> {
enum { value = sizeof...(Items) };
};
template<typename... T>
struct ConcatList;
template<typename... First, typename... Second, typename... Tail>
struct ConcatList<TypeList<First...>, TypeList<Second...>, Tail...> {
typedef typename ConcatList<TypeList<First..., Second...>,
Tail...>::type type;
};
template<typename T>
struct ConcatList<T> {
typedef T type;
};
template<typename NewItem, typename List>
struct AppendItem;
template<typename NewItem, typename...Items>
struct AppendItem<NewItem, TypeList<Items...>> {
typedef TypeList<Items..., NewItem> type;
};
template<typename NewItem, typename List>
struct PrependItem;
template<typename NewItem, typename...Items>
struct PrependItem<NewItem, TypeList<Items...>> {
typedef TypeList<NewItem, Items...> type;
};
template<typename List, int N, typename = void>
struct GetItem {
static_assert(N > 0, "index cannot be negative");
static_assert(GetSize<List>::value > 0, "index too high");
typedef typename GetItem<typename List::tail, N-1>::type type;
};
template<typename List>
struct GetItem<List, 0> {
static_assert(GetSize<List>::value > 0, "index too high");
typedef typename List::type type;
};
template<typename List, template<typename, typename...> class Matcher, typename... Keys>
struct FindItem {
static_assert(GetSize<List>::value > 0, "Could not match any item.");
typedef typename List::type current_type;
typedef typename Conditional<Matcher<current_type, Keys...>::value,
Identity<current_type>, // found!
FindItem<typename List::tail, Matcher, Keys...>>
::type::type type;
};
template<typename List, int I, typename NewItem>
struct ReplaceItem {
static_assert(I > 0, "index cannot be negative");
static_assert(GetSize<List>::value > 0, "index too high");
typedef typename PrependItem<typename List::type,
typename ReplaceItem<typename List::tail, I-1,
NewItem>::type>
::type type;
};
template<typename NewItem, typename Type, typename... T>
struct ReplaceItem<TypeList<Type, T...>, 0, NewItem> {
typedef TypeList<NewItem, T...> type;
};
enum Direction {
Left = -1,
Right = 1
};
template<typename OldState, typename Input, typename NewState,
typename Output, Direction Move>
struct Rule {
typedef OldState old_state;
typedef Input input;
typedef NewState new_state;
typedef Output output;
static Direction const direction = Move;
};
template<typename A, typename B>
struct IsSame {
enum { value = false };
};
template<typename A>
struct IsSame<A, A> {
enum { value = true };
};
template<typename Input, typename State, int Position>
struct Configuration {
typedef Input input;
typedef State state;
enum { position = Position };
};
template<int A, int B>
struct Max {
enum { value = A > B ? A : B };
};
template<int n>
struct State {
enum { value = n };
static char const * name;
};
template<int n>
char const* State<n>::name = "unnamed";
struct QAccept {
enum { value = -1 };
static char const* name;
};
struct QReject {
enum { value = -2 };
static char const* name;
};
#define DEF_STATE(ID, NAME) \
typedef State<ID> NAME ; \
NAME :: name = #NAME ;
template<int n>
struct Input {
enum { value = n };
static char const * name;
template<int... I>
struct Generate {
typedef TypeList<Input<I>...> type;
};
};
template<int n>
char const* Input<n>::name = "unnamed";
typedef Input<-1> InputBlank;
#define DEF_INPUT(ID, NAME) \
typedef Input<ID> NAME ; \
NAME :: name = #NAME ;
template<typename Config, typename Transitions, typename = void>
struct Controller {
typedef Config config;
enum { position = config::position };
typedef typename Conditional<
static_cast<int>(GetSize<typename config::input>::value)
<= static_cast<int>(position),
AppendItem<InputBlank, typename config::input>,
Identity<typename config::input>>::type::type input;
typedef typename config::state state;
typedef typename GetItem<input, position>::type cell;
template<typename Item, typename State, typename Cell>
struct Matcher {
typedef typename Item::old_state checking_state;
typedef typename Item::input checking_input;
enum { value = IsSame<State, checking_state>::value &&
IsSame<Cell, checking_input>::value
};
};
typedef typename FindItem<Transitions, Matcher, state, cell>::type rule;
typedef typename ReplaceItem<input, position, typename rule::output>::type new_input;
typedef typename rule::new_state new_state;
typedef Configuration<new_input,
new_state,
Max<position + rule::direction, 0>::value> new_config;
typedef Controller<new_config, Transitions> next_step;
typedef typename next_step::end_config end_config;
typedef typename next_step::end_input end_input;
typedef typename next_step::end_state end_state;
enum { end_position = next_step::position };
};
template<typename Input, typename State, int Position, typename Transitions>
struct Controller<Configuration<Input, State, Position>, Transitions,
typename EnableIf<IsSame<State, QAccept>::value ||
IsSame<State, QReject>::value>::type> {
typedef Configuration<Input, State, Position> config;
enum { position = config::position };
typedef typename Conditional<
static_cast<int>(GetSize<typename config::input>::value)
<= static_cast<int>(position),
AppendItem<InputBlank, typename config::input>,
Identity<typename config::input>>::type::type input;
typedef typename config::state state;
typedef config end_config;
typedef input end_input;
typedef state end_state;
enum { end_position = position };
};
template<typename Input, typename Transitions, typename StartState>
struct TuringMachine {
typedef Input input;
typedef Transitions transitions;
typedef StartState start_state;
typedef Controller<Configuration<Input, StartState, 0>, Transitions> controller;
typedef typename controller::end_config end_config;
typedef typename controller::end_input end_input;
typedef typename controller::end_state end_state;
enum { end_position = controller::end_position };
};
#include <ostream>
template<>
char const* Input<-1>::name = "_";
char const* QAccept::name = "qaccept";
char const* QReject::name = "qreject";
int main() {
DEF_INPUT(1, x);
DEF_INPUT(2, x_mark);
DEF_INPUT(3, split);
DEF_STATE(0, start);
DEF_STATE(1, find_blank);
DEF_STATE(2, go_back);
/* syntax: State, Input, NewState, Output, Move */
typedef TypeList<
Rule<start, x, find_blank, x_mark, Right>,
Rule<find_blank, x, find_blank, x, Right>,
Rule<find_blank, split, find_blank, split, Right>,
Rule<find_blank, InputBlank, go_back, x, Left>,
Rule<go_back, x, go_back, x, Left>,
Rule<go_back, split, go_back, split, Left>,
Rule<go_back, x_mark, start, x, Right>,
Rule<start, split, QAccept, split, Left>> rules;
/* syntax: initial input, rules, start state */
typedef TuringMachine<TypeList<x, x, x, x, split>, rules, start> double_it;
static_assert(IsSame<double_it::end_input,
TypeList<x, x, x, x, split, x, x, x, x>>::value,
"Hmm... This is borky!");
}
The term "referential transparency" comes from analytical philosophy, the branch of philosophy that analyzes natural language constructs, statements and arguments based on the methods of logic and mathematics. In other words, it is the closest subject outside computer science to what we call programming language semantics. The philosopher Willard Quine was responsible for initiating the concept of referential transparency, but it was also implicit in the approaches of Bertrand Russell and Alfred Whitehead.
At its core, "referential transparency" is a very simple and clear idea. The term "referent" is used in analytical philosophy to talk about the thing that an expression refers to. It is roughly the same as what we mean by "meaning" or "denotation" in programming language semantics. Using Andrew Birkett's example (blog post), the term "the capital of Scotland" refers to the city of Edinburgh. That is a straightforward example of a "referent".
A context in a sentence is "referentially transparent" if replacing a term in that context by another term that refers to the same entity doesn't alter the meaning. For example
The Scottish Parliament meets in the capital of Scotland.
means the same as
The Scottish Parliament meets in Edinburgh.
So the context "The Scottish Parliament meets in ..." is a referentially transparent context. We can replace "the capital of Scotland" with "Edinburgh" without altering the meaning. To put another way, the context only cares about what the term refers to and nothing else. That is the sense in which the context is "referentially transparent."
On the other hand, in the sentence,
Edinburgh has been the capital of Scotland since 1999.
we can't do such a replacement. If we did, we would get "Edinburgh has been Edinburgh since 1999", which is a nutty thing to say, and doesn't convey the same meaning as the original sentence. So, it would seem that the context "Edinburgh has been ... since 1999" is referentially opaque (the opposite of referentially transparent). It apparently cares about something more than what the term refers to. What is it?
Things such as "the capital of Scotland" are called definite terms and they gave no lean amount of head ache to logicians and philosophers for a long time. Russell and Quine sorted them out saying that they are not actually "referential", i.e., it is a mistake to think that the above examples are used to refer to entities. The right way to understand "Edinburgh has been the capital of Scotland since 1999" is to say
Scotland has had a capital since 1999 and that capital is Edinburgh.
This sentence cannot be transformed to a nutty one. Problem solved! The point of Quine was to say that natural language is messy, or at least complicated, because it is made to be convenient for practical use, but philosophers and logicians should bring clarity by understanding them in the right way. Referential transparency is a tool to be used for bringing such clarity of meaning.
What does all this have to do with programming? Not very much, actually. As we said, referential transparency is a tool to be used in understanding language, i.e., in assigning meaning. Christopher Strachey, who founded the field of programming language semantics, used it in his study of meaning. His foundational paper "Fundamental concepts in programming languages" is available on the web. It is a beautiful paper and everybody can read and understand it. So, please do so. You will be much enlightened. He introduces the term "referential transparency" in this paragraph:
One of the most useful properties of expressions is that called by Quine referential transparency. In essence this means that if we wish to find the value of an expression which contains a sub-expression, the only thing we need to know about the sub-expression is its value. Any other features of the sub-expression, such as its internal structure, the number and nature of its components, the order in which they are evaluated or the colour of the ink in which they are written, are irrelevant to the value of the main expression.
The use of "in essence" suggests that Strachey is paraphrasing it in order to explain it in simple terms. Functional programmers seem to understand this paragraph in their own way. There are 9 other occurrences of "referential transparency" in the paper, but they don't seem to bother about any of the others. In fact, the whole paper of Strachey is devoted to explaining the meaning of imperative programming languages. But, today, functional programmers claim that imperative programming languages are not referentially transparent. Strachey would be turning in his grave.
We can salvage the situation. We said that natural language is "messy, or at least complicated" because it is made to be convenient for practical use. Programming languages are the same way. They are "messy, or at least complicated" because they are made to be convenient for practical use. That does not mean that they need to confuse us. They just have to be understood the right way, using a meta language that is referentially transparent so that we have clarity of meaning. In the paper I cited, Strachey does exactly that. He explains the meaning of imperative programming languages by breaking them down into elementary concepts, never losing clarity anywhere. An important part of his analysis is to point out that expressions in programming languages have two kinds of "values", called l-values and r-values. Before Strachey's paper, this was not understood and confusion reigned supreme. Today, the definition of C mentions it routinely and every C programmer understands the distinction. (Whether the programmers in other languages understand it equally well is hard to say.)
Both Quine and Strachey were concerned with the meaning of language constructions that involve some form of context-dependence. For example, our example "Edinburgh has been the capital of Scotland since 1999" signifies the fact that "capital of Scotland" depends on the time at which it is being considered. Such context-dependence is a reality, both in natural languages and programming languages. Even in functional programming, free and bound variables are to be interpreted with respect to the context in which they appear in. Context dependence of any kind blocks referential transparency in some way or the other. If you try to understand the meaning of terms without regard to the contexts they depend on, you would again end up with confusion. Quine was concerned with the meaning of modal logic. He held that modal logic was referentially opaque and it should be cleaned up by translating it into a referentially transparent framework (e.g., by regarding necessity as provability). He largely lost this debate. Logicians and philosophers alike found Kripke's possible world semantics to be perfectly adequate. Similar situation also reigns with imperative programming. State-dependence explained by Strachey and store-dependence explained by Reynolds (in a manner similar to Kripke's possible world semantics) are perfectly adequate. Functional programmers don't know much of this research. Their ideas on referential transparency are to be taken with a large grain of salt.
[Additional note: The examples above illustrate that a simple phrase such as "capital of Scotland" has multiple levels of meaning. At one level, we might be talking about the capital at the current time. At another level, we might talking about all possible capitals that Scotland might have had through the course of time. We can "zoom into" a particular context and "zoom out" to span all contexts quite easily in normal practice. The efficiency of natural language makes use of our ability to do so. Imperative programming languages are efficient in very much the same way. We can use a variable x on the right hand side of an assignment (the r-value) to talk about its value in a particular state. Or, we might talk about its l-value which spans all states. People are rarely confused by such things. However, they may or may not be able to precisely explain all the layers of meaning inherent in language constructs. All such layers of meaning are not necessarily 'obvious' and it is a matter of science to study them properly. However, the inarticulacy of ordinary people to explain such layered meanings doesn't imply that they are confused about them.]
A separate "postscript" below relates this discussion to the concerns of functional and imperative programming.
Best Answer
Here's the briefest explanation:
A Turing Complete system means a system in which a program can be written that will find an answer (although with no guarantees regarding runtime or memory).
So, if somebody says "my new thing is Turing Complete" that means in principle (although often not in practice) it could be used to solve any computation problem.
Sometimes it's a joke... a guy wrote a Turing Machine simulator in vi, so it's possible to say that vi is the only computational engine ever needed in the world.