Project upgrades. The standard advice in the Codegear forums seems to be to manually recreate all project files when upgrading. This is an awful lot of work (7 projects (mostly libs) in our main app, plus half a dozen DLLs, a lot of files.) Is there any way to automate this?
There is: just use the IDE's project importer :)
Seriously, I would just try importing the projects, and then go investigate if it doesn't seem to work.
How's the linker look? We traditionally have a lot of trouble with the linker randomly crashing or running out of resources, though it got a lot better in 2007. This is one reason our main application is split into several libs - the linker cannot (hopefully, "could not, but now can"?) handle it otherwise.
I've had almost no trouble with ILINK anymore since C++Builder 2009. I've occasionally read that others experienced out-of-memory errors, but someone in the newsgroups has discovered a workaround:
https://forums.embarcadero.com/thread.jspa?messageID=140012&tstart=0#140012
Also, as you can read here, the compiler got a new option (-Cx) to control the maximal amount of memory it allocates.
I know there's a new type library editor and format (it stores the IDL, ie text, and generates the TLB dynamically?) How well does this handle upgrading existing COM projects with a TLB?
Should work without a hitch.
I have lots of questions about this, such as "is wstring capable of holding everything a UnicodeString can, and should we just do a search/replace"
Yes, on Windows platforms wchar_t usually is 16 bit large, which means it suffices for holding UTF-16 which UnicodeString is.
or "should we avoid all C++ string types altogether and use UnicodeString"
Depends on how portable your code needs to be. In any case, whenever you just need a string type, use "String", not "UnicodeString".
"can we change all event handlers to use String though the existing .HPPs were compiler-translated to AnsiString"
First, you should NEVER re-use .hpp files generated by older versions of DCC!
For event handlers that use the String type in Delphi, you must use UnicodeString. As above, simply use "String", and your code will work for both the ANSI and Unicode versions of C++Builder.
right down to basics such as "should we prefix all strings with L, or is the compiler smart enough with Unicode enabled to use Unicode strings"
The compiler doesn't convert your strings (it would conflict with the language standards), but both AnsiString and UnicodeString do have copy constructor overloads for both char* and wchar_t* string literals. I.e., the following will work:
AnsiString as = L"foo";
UnicodeString us = "bar";
What will not work this way, though, is the whole bunch of printf()/scanf() functions; AnsiString::sprintf() takes const char*, UnicodeString::sprintf() takes const wchar_t*.
If you are using sprintf() a lot, you may find my CbdeFormat library useful; just read my article on the subject.
Best Answer
Better theme support (eg., TStringGrid/TDBGrid now support themes).
Support for Windows Vista and Windows 7, including support for the Direct2D Canvas in Win7 and the Touch/Gesture support you mentioned.
Improved refactoring, including support for refactoring generics.
Built-in source code formatter.
IDE Insight allows you to find things in the IDE itself.
Enhanced RTTI.
Improvements in the debugger, including new custom data visualizers and the ability to create your own. There are two included with source (one for TDateTime and one for TStringList). Also better support for debugging threads, including the ability to name threads for debugging and set breakpoints on specific threads.
The ability to add version control support to the IDE via interfaces. This will allow version control developers to add support directly in the IDE itself.
The help is much better than in previous versions. It's been completely redesigned again, and is much more comprehensive and complete. There's also an online wiki-based version (used to generate the help itself) that you can add or edit.
Background compilation allows you to continue working while you're compiling your project.
As far as third party controls, that's up to the specific vendor; you'll have to check to see if Delphi 2010 versions are available for each of them individually. (You might check the Embarcadero web site, though, to see if they have a list already available; I seem to recall hearing of one... Ah, yes. Here it is. )