You compile your code to IL which gets executed and compiled to machine code during runtime, this is what's called JIT.
Edit, to flesh out the answer some more (still overly simplified):
When you compile your C# code in visual studio it gets turned into IL that the CLR understands, the IL is the same for all languages running on top of the CLR (which is what enables the .NET runtime to use several languages and inter-op between them easily).
During runtime the IL is interpreted into machine code (which is specific to the architecture you're on) and then it's executed. This process is called Just In Time compilation or JIT for short. Only the IL that is needed is transformed into machine code (and only once, it's "cached" once it's compiled into machinecode), just in time before it's executed, hence the name JIT.
This is what it would look like for C#
C# Code >
C# Compiler >
IL >
.NET Runtime >
JIT Compiler >
Machinecode >
Execution
And this is what it would look like for VB
VB Code >
VB Compiler >
IL >
.NET Runtime >
JIT Compiler >
Machinecode >
Execution
And as you can see only the two first steps are unique to each language, and everything after it's been turned into IL is the same which is, as I said before, the reason you can run several different languages on top of .NET
It is a JIT optimizer bug. It is unrolling the inner loop but not updating the oVec.y value properly:
for (oVec.x = 0; oVec.x < 2; oVec.x++) {
0000000a xor esi,esi ; oVec.x = 0
for (oVec.y = 0; oVec.y < 2; oVec.y++) {
0000000c mov edi,2 ; oVec.y = 2, WRONG!
oDoesSomething.Do(oVec);
00000011 push edi
00000012 push esi
00000013 mov ecx,ebx
00000015 call dword ptr ds:[00170210h] ; first unrolled call
0000001b push edi ; WRONG! does not increment oVec.y
0000001c push esi
0000001d mov ecx,ebx
0000001f call dword ptr ds:[00170210h] ; second unrolled call
for (oVec.x = 0; oVec.x < 2; oVec.x++) {
00000025 inc esi
00000026 cmp esi,2
00000029 jl 0000000C
The bug disappears when you let oVec.y increment to 4, that's too many calls to unroll.
One workaround is this:
for (int x = 0; x < 2; x++) {
for (int y = 0; y < 2; y++) {
oDoesSomething.Do(new IntVec(x, y));
}
}
UPDATE: re-checked in August 2012, this bug was fixed in the version 4.0.30319 jitter. But is still present in the v2.0.50727 jitter. It seems unlikely they'll fix this in the old version after this long.
Best Answer
A JIT compiler runs after the program has started and compiles the code (usually bytecode or some kind of VM instructions) on the fly (or just-in-time, as it's called) into a form that's usually faster, typically the host CPU's native instruction set. A JIT has access to dynamic runtime information whereas a standard compiler doesn't and can make better optimizations like inlining functions that are used frequently.
This is in contrast to a traditional compiler that compiles all the code to machine language before the program is first run.
To paraphrase, conventional compilers build the whole program as an EXE file BEFORE the first time you run it. For newer style programs, an assembly is generated with pseudocode (p-code). Only AFTER you execute the program on the OS (e.g., by double-clicking on its icon) will the (JIT) compiler kick in and generate machine code (m-code) that the Intel-based processor or whatever will understand.