Xcode 4 Instruments doesn’t show source lines

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I've just started playing with Xcode 4, and found that, no matter how I setup debugging symbols in the project, Instruments refuses to display source lines for stack trace items that correspond to my code. In only shows hex offsets and identifies my executable as the owning module. Turning on "Source Location" draws a blank too. This occurs even for the skeleton OpenGL ES project generated by Xcode (File → New → New Project… → iOS → Application → OpenGL ES Application).

This problem only occurs in Instruments (I've tried CPU and OpenGL tracing so far). Gdb picks up debug symbols just fine.

Do I have to do something special to see the source code for stack traces in Instruments, or is this a bug in Xcode 4?

So far, I've:

  • Changed Debug Information Format from DWARF with dSYM File to DWARF.
  • Changed Strip Debug Symbols During Copy from Yes to No.
  • Changed the build scheme to use the Debug build instead of the Release build with Instruments.

Best Answer

The other answers are good long-term fixes. If you'd rather not wait for Spotlight to rebuild its index and just need to get symbols for one Instruments session, you can ask Instruments to symbolicate the current session.

  1. Choose File → Re-Symbolicate Document… screenshot of re-symbolicate menu item
  2. Locate your binary in the list that appears. It should be the same name you see on the Springboard. Select your binary and click "Locate." enter image description here
  3. Go back to Xcode. Control-click on your .app build product and choose "Show in Finder".right-click menu screenshot showing show in finder item
  4. This will reveal the directory containing your binary as well as its dSYM file. Go back to Instruments, navigate to this directory, and select your dSYM file. The easiest way is to just drag the dSYM file straight from the Finder to the "Select dSYM" dialog in Instruments.
  5. Finally, click "Symbolicate" in Instruments. You should now see symbols in the traces rather than hex offsets.