#!/usr/bin/env bash
SCRIPT_DIR="$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )"
is a useful one-liner which will give you the full directory name of the script no matter where it is being called from.
It will work as long as the last component of the path used to find the script is not a symlink (directory links are OK). If you also want to resolve any links to the script itself, you need a multi-line solution:
#!/usr/bin/env bash
SOURCE="${BASH_SOURCE[0]}"
while [ -h "$SOURCE" ]; do # resolve $SOURCE until the file is no longer a symlink
DIR="$( cd -P "$( dirname "$SOURCE" )" >/dev/null 2>&1 && pwd )"
SOURCE="$(readlink "$SOURCE")"
[[ $SOURCE != /* ]] && SOURCE="$DIR/$SOURCE" # if $SOURCE was a relative symlink, we need to resolve it relative to the path where the symlink file was located
done
DIR="$( cd -P "$( dirname "$SOURCE" )" >/dev/null 2>&1 && pwd )"
This last one will work with any combination of aliases, source
, bash -c
, symlinks, etc.
Beware: if you cd
to a different directory before running this snippet, the result may be incorrect!
Also, watch out for $CDPATH
gotchas, and stderr output side effects if the user has smartly overridden cd to redirect output to stderr instead (including escape sequences, such as when calling update_terminal_cwd >&2
on Mac). Adding >/dev/null 2>&1
at the end of your cd
command will take care of both possibilities.
To understand how it works, try running this more verbose form:
#!/usr/bin/env bash
SOURCE="${BASH_SOURCE[0]}"
while [ -h "$SOURCE" ]; do # resolve $SOURCE until the file is no longer a symlink
TARGET="$(readlink "$SOURCE")"
if [[ $TARGET == /* ]]; then
echo "SOURCE '$SOURCE' is an absolute symlink to '$TARGET'"
SOURCE="$TARGET"
else
DIR="$( dirname "$SOURCE" )"
echo "SOURCE '$SOURCE' is a relative symlink to '$TARGET' (relative to '$DIR')"
SOURCE="$DIR/$TARGET" # if $SOURCE was a relative symlink, we need to resolve it relative to the path where the symlink file was located
fi
done
echo "SOURCE is '$SOURCE'"
RDIR="$( dirname "$SOURCE" )"
DIR="$( cd -P "$( dirname "$SOURCE" )" >/dev/null 2>&1 && pwd )"
if [ "$DIR" != "$RDIR" ]; then
echo "DIR '$RDIR' resolves to '$DIR'"
fi
echo "DIR is '$DIR'"
And it will print something like:
SOURCE './scriptdir.sh' is a relative symlink to 'sym2/scriptdir.sh' (relative to '.')
SOURCE is './sym2/scriptdir.sh'
DIR './sym2' resolves to '/home/ubuntu/dotfiles/fo fo/real/real1/real2'
DIR is '/home/ubuntu/dotfiles/fo fo/real/real1/real2'
Whereas one approach is to implement the ICloneable
interface (described here, so I won't regurgitate), here's a nice deep clone object copier I found on The Code Project a while ago and incorporated it into our code.
As mentioned elsewhere, it requires your objects to be serializable.
using System;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
/// <summary>
/// Reference Article http://www.codeproject.com/KB/tips/SerializedObjectCloner.aspx
/// Provides a method for performing a deep copy of an object.
/// Binary Serialization is used to perform the copy.
/// </summary>
public static class ObjectCopier
{
/// <summary>
/// Perform a deep copy of the object via serialization.
/// </summary>
/// <typeparam name="T">The type of object being copied.</typeparam>
/// <param name="source">The object instance to copy.</param>
/// <returns>A deep copy of the object.</returns>
public static T Clone<T>(T source)
{
if (!typeof(T).IsSerializable)
{
throw new ArgumentException("The type must be serializable.", nameof(source));
}
// Don't serialize a null object, simply return the default for that object
if (ReferenceEquals(source, null)) return default;
using var Stream stream = new MemoryStream();
IFormatter formatter = new BinaryFormatter();
formatter.Serialize(stream, source);
stream.Seek(0, SeekOrigin.Begin);
return (T)formatter.Deserialize(stream);
}
}
The idea is that it serializes your object and then deserializes it into a fresh object. The benefit is that you don't have to concern yourself about cloning everything when an object gets too complex.
In case of you prefer to use the new extension methods of C# 3.0, change the method to have the following signature:
public static T Clone<T>(this T source)
{
// ...
}
Now the method call simply becomes objectBeingCloned.Clone();
.
EDIT (January 10 2015) Thought I'd revisit this, to mention I recently started using (Newtonsoft) Json to do this, it should be lighter, and avoids the overhead of [Serializable] tags. (NB @atconway has pointed out in the comments that private members are not cloned using the JSON method)
/// <summary>
/// Perform a deep Copy of the object, using Json as a serialization method. NOTE: Private members are not cloned using this method.
/// </summary>
/// <typeparam name="T">The type of object being copied.</typeparam>
/// <param name="source">The object instance to copy.</param>
/// <returns>The copied object.</returns>
public static T CloneJson<T>(this T source)
{
// Don't serialize a null object, simply return the default for that object
if (ReferenceEquals(source, null)) return default;
// initialize inner objects individually
// for example in default constructor some list property initialized with some values,
// but in 'source' these items are cleaned -
// without ObjectCreationHandling.Replace default constructor values will be added to result
var deserializeSettings = new JsonSerializerSettings {ObjectCreationHandling = ObjectCreationHandling.Replace};
return JsonConvert.DeserializeObject<T>(JsonConvert.SerializeObject(source), deserializeSettings);
}
Best Answer
As others have said, use
System.IO.Directory.CreateDirectory
.But, you don't need to check if it exists first. From the documentation: